Saturday, March 21, 2015

Week 8

This week, I focused more on my Self-Authorship, and preparing it for the in-progress critique on Thursday. I am creating a tutorial video that will essentially be featured on the Google Play store  where you can download the app. Some suggestions I received was to have the SNAPP at the very beginning pop in by scaling up from its final position, and have a screen that features instructions on how to prepare for the picture (tying hair back, standing in front of a background different from the color of your skin and hair). It was also suggested to use a voiceover instead of the text popping up as originally intended. I know that I will shoot a video of two people (preferably two girls or one guy and girl) laughing and having fun, and using my app to make one of them look like a 'ginger'. It wouldn't be a long video, since my app is very small and doesn't have a massive amount of features.


With Google's new update, I can put the video right at the top of the screen as the header, and feature screen shots below in a separate scroll-through.




I also worked with my boyfriend on transferring over the different elements and icons needed to program the app. Little did I know, even though I designed the mockup screens for the proper screen size for the average cell phone [720x1080px], putting the elements in the actual program is much more complicated in order for them to fit properly and have the proper resolution.  He sent me links to different pages on the Android Developer site that talked about how to properly size the elements, which in my case are vectorized PNG images. One was about Iconography, and the other one was about supporting multiple screens in terms of proper sizing of images. I could essentially keep the same sizes, but that would greatly affect the resolution from phone to phone. I'm still trying to understand dp's and dpi's, and how they scale compared to actual pixels, but as far as I understand, the PNGs I have now basically need to be sized down in several different sizes in order to fit correctly without being pixelated. That way they will look universal throughout different devices. 

Who knew it was so complicated!


Here are the links from the Android Developer site:




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